Goblins

Species - Homo Trolla Hobbus

Location - Goblins are found almost anywhere in Eulysal. They are very rare in Shiralai and Kalanossa, however and are basically extinct in Chessandis.

Origin - The exact origin of Goblins is unknown, though they are known to be related to both Gnomes and Vitterfolk and possibly Trolls. It is known that Goblins do have a subterranean origin, but nowadays just as many goblins live above ground as below.

Appearance - Goblins are short creatures, usually about the size of Gnomes or a little shorter and are more wiry than Gnomes. They have very large pointed ears that stretch above their head. Their skin tends to be various shades of green or brown. They tend to be slim with long arms and legs and large, long noses. Goblins have large hands with very deft precise and tough fingers. They are less strong than Gnomes but more agile.

Disposition - While perhaps related to Gnomes, Goblins have a very different disposition. They are gregarious and outgoing, enjoying seeing new things and people. They enjoy working with technology or magic they don't understand. While they are generally poor at the theoretical sides of things and don't invent many new ideas they are good hands at copying machines they have only seen briefly and their skilled finger are good at putting complex devices together. Goblins are known to be greedy and it's true that they have a knack for trade and economics - specifically in getting deals that work best for themselves. Goblins mostly enjoy doing things rather than thinking about them. This means they can be very productive but often get into trouble. While one almost never sees a Gnome in a human city, Goblins are a common sight, wether permanent residents of a "Goblin Town" or just wanders passing through. Most goblins outside of cities live in family groups known as "Caravans" that travel the world, bartering and trading for both goods and ideas. Goblins don't really have a concept of family beyond the concept of Caravan or Clan. A goblin child is raised by the whole caravan and Goblins regularly have multiple partners. This perceived promiscuity often leads to half goblin children who, depending on the respect of the mother or father are either let in the clan or dropped off in human areas. A Goblin's worst fear is to be exiled. Goblins, by nature, aren't good at surviving on their own and often find themselves dead, enslaved or in various other bad situations without the support of their clan.

Magic - Like Gnomes, Goblins tend to be less inclined to magic. If they are, it is usually Silver, Red, Black or Mind magics.